DeletedUser4554
Guest
Currently I have 4 x level 15 Armouries & Level15 Barracks with a squad sizing of 321 .. It takes approx 52min to train 1 slot which is only 166 units. So to train enough units to do just 1 province fight takes just over 9 hours, and with 2 more squad size increases in the near future .. it is going to take even longer to train enough units to do a single fight. this is not including if you need to train units for tournaments!
My suggestion is to lock the amount Armouries you can have to 4 and make each amoury 25% at the max level of the research. Using the upgrading of the armouries until the next research & tier the armoury upgrades as a percentage level of the squad size research instead of a set number or units.
Amoury Level 1-5
Lvl 1: 5% of SS
Lvl 2: 10% of SS
Lvl 3: 15% of SS
Lvl 4: 20% of SS
Lvl 5: 25% of SS
Reset the percentage levels on the research of the armoury levels, encouraging faster upgrades of the armouries to get the full benefit.
Amoury Level 6-10
Lvl 6: 5% of SS
Lvl 7: 10% of SS
Lvl 8: 15% of SS
Lvl 9: 20% of SS
Lvl 10: 25% of SS
(please note .. these are just arbitrary percentage levels, the could be 10% - 12.5% - 17.5% - 22.5% - 25% as not to upset too many people)
This way all 5 slots in the Barracks (once armouries are fully upgraded) can be used to train 1 squad at a time, instead of just arms or legs of the squads needed, reducing the training time to just under half.
To balance out the research tree, as this would increase the amount of KP's earnt in province encounters, simply just increase the amount of KP's needed to unlock the armory upgrades and squad sizing increases.
It would create a much more balanced fighting system, especially during tournament time when trying to get goods for negotiations from trading is absolute nightmare.
My suggestion is to lock the amount Armouries you can have to 4 and make each amoury 25% at the max level of the research. Using the upgrading of the armouries until the next research & tier the armoury upgrades as a percentage level of the squad size research instead of a set number or units.
Amoury Level 1-5
Lvl 1: 5% of SS
Lvl 2: 10% of SS
Lvl 3: 15% of SS
Lvl 4: 20% of SS
Lvl 5: 25% of SS
Reset the percentage levels on the research of the armoury levels, encouraging faster upgrades of the armouries to get the full benefit.
Amoury Level 6-10
Lvl 6: 5% of SS
Lvl 7: 10% of SS
Lvl 8: 15% of SS
Lvl 9: 20% of SS
Lvl 10: 25% of SS
(please note .. these are just arbitrary percentage levels, the could be 10% - 12.5% - 17.5% - 22.5% - 25% as not to upset too many people)
This way all 5 slots in the Barracks (once armouries are fully upgraded) can be used to train 1 squad at a time, instead of just arms or legs of the squads needed, reducing the training time to just under half.
To balance out the research tree, as this would increase the amount of KP's earnt in province encounters, simply just increase the amount of KP's needed to unlock the armory upgrades and squad sizing increases.
It would create a much more balanced fighting system, especially during tournament time when trying to get goods for negotiations from trading is absolute nightmare.