DeletedUser622
Guest
It appears that the game designers have determined that the chance of a rune breaking is dependent on how many of the total runes a player has. The rune is never broken if you have no runes for an AW. However, as you get closer to the final 9 runes needed the chance of the rune breaking increases dramatically.
When we are donating to other people's AWs it takes a lot of KP to ensure you get a rune then when all it does is break, that's a lot of KP wasted. This has happen 5 times in a row costing me 100s of KP. It makes more sense to put that KP into my own AW. This doesn't foster collaborative play. It only fosters competitive play. One of the main reasons I like playing this game is that it is collaborative. People help each other to gain higher achievements. This system of runes breaking more often just because I am closer to completing means I don't want to help anyone with their AWs. I'm better off just helping myself.
When we are donating to other people's AWs it takes a lot of KP to ensure you get a rune then when all it does is break, that's a lot of KP wasted. This has happen 5 times in a row costing me 100s of KP. It makes more sense to put that KP into my own AW. This doesn't foster collaborative play. It only fosters competitive play. One of the main reasons I like playing this game is that it is collaborative. People help each other to gain higher achievements. This system of runes breaking more often just because I am closer to completing means I don't want to help anyone with their AWs. I'm better off just helping myself.