Killiak
Artisan
so i do believe most do read the forum,
Then you'd be wrong.
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so i do believe most do read the forum,
Then you'd be wrong.
There are tens of THOUSANDS of active players in the game. 39 guests (or even 390 guests) is less than a drop in the ocean in comparison.View attachment 3975
the numbers tell the story... ive seen the guests a lot higher too.
What makes you so sure people dont read the forum?
The numbers actually prove @Killiak right. There are at least 10K+ active players in the 3 worlds of the international server to which this forum is linked.View attachment 3975
the numbers tell the story... ive seen the guests a lot higher too.
What makes you so sure people dont read the forum?
Question i am wondering; will all the buildings we store still tie up population? Or do we get them returned to the pool, and then need the populace in place when we haul it out of storage?
We have a lot that is being transferred over from Forge of Empires and that is how it works there, but it's best to ask.From what I've red on beta we get the pop back but need to have the requested amount of it if we want to place the building in our city again or we can't do it.
Edit: I don't have a city on beta, that's just what I got form the forum, so not 100% sure.
Question i am wondering; will all the buildings we store still tie up population? Or do we get them returned to the pool, and then need the populace in place when we haul it out of storage?
That's surely a bug? What if you have multiple of the same building stored but at separate levels?Hekata is right. Population is released as soon as a building is put in inventory. To put them back you need to have the population it first needed available. The building in the inventory will tell you the requirements, just like when first building them, including a free builder. It takes 10 seconds to rebuild it. Sucky thing, it does not tell what level a certain stored building is, at least not with the ones I tested out
Wow. Hopefully next patch will fix that. Meanwhile this Spire will be half complete before it's launched it seems.@randblade well I tested it with 3 different levels of steel factories and all show the same text, not stating any level only the requirements differ.
The only way I could know the level is clicking on the ! icon, then it tells the original build time for that level, and look it up on the Wiki
Quite a lot of them, I'm sure, given that if they invested in magic buildings they likely care about the game. And that's without taking into consideration that it's very reasonable to assume that those who buy magic buildings buy both, not just one or the other, and that magic workshops still require more population and culture. Also, I'm not sure how bitter displays of envy towards premium players are going to help. I hope you're aware that without those premium players you evidently resent, you wouldn't be able to play for free, or without getting swarmed by ads anyhow.i don't feel sorry for those w/ magic workshops. they had an advantage of increased production for 8 months out of this year already and needed to use fewer spells on them than those who bought magic homes instead of magic workshops, for example. now that they're at a disadvantage for 1 month, some seem to make it sound like their magic homes are worthless. i also wonder how many of those who don't like this new idea are actually trying to adjust to the new situation by building more workshop for the event.
View attachment 3975
the numbers tell the story... ive seen the guests a lot higher too.
What makes you so sure people dont read the forum?
These are two nice screenshots pf tooltips from the event that you may want to share with friends and fellowship, to clarify what needs to be built in which chapters..
Our full event Note is here: https://tinyurl.com/y5o2e9fx