I’ve done my own numbers and this is what I came up with:
- our squad size increases by 5% as you progress through the provinces, it’s the same for every round and stops increasing at province no 20 when in becomes 100% (eg in province no 1 our tournament squad size is 5% of our total squad size, in province 2 its 10%, in province no 10 it’s 50% - if our total squad size is 1000, our tournament squad size in round 1 is 50, in round 2 100 and in round 10 500)
- enemy squad size is based on percentage of our tournament squad size and doesn’t change as you progress through the provinces, it increase from round to round by 15% starting at -15% ON AVERAGE. So in round 1, our enemy squad size is -15% of our tournament squad size on average, round 2 is 0% on average, round 3 15% on average etc (eg if our total squad size is 1000, our tournament squad size in province 1 and round 1 is 50, the enemy size on average will be 43 – -15% of 50)
- there are four fights in each province. Our squad size is the same for all four fights based on the calculation above, the enemy squad size changes but it’s AVERAGE is as calculated above. The problem is that the range can be quite large, it can vary +-10% and in some case even 25%. So it’s possible that even in province 1 round 1, you can face enemy squad size bigger than yours. Of course if you lose in this province, it will not cost you much as your squad size is quite small. However, if you lose in province 10 round 1, it will cost you 10x more. The higher the province, the harder it will be to recoup your losses as you squad size is higher. This is the reason why I stop on the first loss and wait for the next day when my squad size and therefore risk goes down again. Also, I forgot to mention that I don’t have any AWs that boost my troops.