- our squad size increases by 5% as you progress through the provinces, it’s the same for every round and stops increasing at province no 20 when in becomes 100% (eg in province no 1 our tournament squad size is 5% of our total squad size, in province 2 its 10%, in province no 10 it’s 50% - if our total squad size is 1000, our tournament squad size in round 1 is 50, in round 2 100 and in round 10 500)
Very close, I've highlighted the only error. It keeps going up by 5% as you say, but it does not stop, ever. In province 30 it is 150%, in province 60 it is 300% etc.
- enemy squad size is based on percentage of our tournament squad size and doesn’t change as you progress through the provinces, it increase from round to round by 15% starting at -15% ON AVERAGE. So in round 1, our enemy squad size is -15% of our tournament squad size on average, round 2 is 0% on average, round 3 15% on average etc (eg if our total squad size is 1000, our tournament squad size in province 1 and round 1 is 50, the enemy size on average will be 43 – -15% of 50)
Perfect.
- there are four fights in each province. Our squad size is the same for all four fights based on the calculation above, the enemy squad size changes but it’s AVERAGE is as calculated above. The problem is that the range can be quite large, it can vary +-10% and in some case even 25%. So it’s possible that even in province 1 round 1, you can face enemy squad size bigger than yours. Of course if you lose in this province, it will not cost you much as your squad size is quite small. However, if you lose in province 10 round 1, it will cost you 10x more. The higher the province, the harder it will be to recoup your losses as you squad size is higher.
Bang on. The disparity comes from enemy # of stacks. When it's your 5 vs 5, then the formula is perfect. However, there is another sneaky formula involved when the enemy has more or fewer than 5 stacks of troops.
I'd have to go find it again, but basically, if the enemy has more than 5 stacks they will have more total units than they should, and if they have fewer than 5 stacks, they will have fewer.
This is the reason why I stop on the first loss and wait for the next day when my squad size and therefore risk goes down again.
You kinda lost me here. If you lose a fight today, the fight will be exactly the same set up the next time you try it- Same SS for you, same SS for the enemy, same terrain, same enemy positions too.
If you start to lose fights, the answer is to go wider instead of deeper.(see below)
I forgot to mention that I don’t have any AWs that boost my troops.
With no military wonders I would expect a player to start having trouble winning in round 4, and would suggest only doing very few provinces that deep.
Instead of trying to do more of the difficult fights, I would recommend doing the big easy ones in higher numbered provinces for fewer stars.
Province #3 round 4 kicking your butt? Go smash province # 12 round 1
The nice thing about going into the higher provinces is that they are all the same rewards. From 10+ they all give
Round 1 PoP spell plus 4 relics
Round 2
5 KP and 4 relics
Instead of busting my butt fighting (and sometimes losing) in the 5th round of low provinces, I just shoot as far up as I can for 2 stars, getting 5 KP each province