DeletedUser6935
Guest
Problem: This thread is to address two situations regarding Ancient Wonders (AW). The first situation is for the new AWs introduced with each new chapter. In that regard there are no problems, per se, just some ideas for new AW attributes.
The second situation is a problem, i.e. AW attributes post level 30. When upgrading post level 30 one of the two attributes stops increasing, that attribute usually being the reason that AW was built in the first place. So, with only the "useless" attribute increasing plus the punitive amount of KP required to continue upgrading that AW the only reason to do so is for the vanity points.
Fix: For the first situation maybe introduce AWs that:
- Increase the initiative of troops. At some point you'd hope that your troops will have learned how to surprise attack those pesky Mistwalkers, for example.
- Increase the damage done to certain unit type; e.g. light melee, light ranged, etc.
- Reduce the damage taken from certain unit types; e.g. light melee, light ranged, etc.
- Reduce negotiating and convincing costs.
- Increase specific (sentient) goods productions, but specific to tier rather than each good, e.g. increase T1 goods production.
For the second situation I understand why one of the attributes is stopped, i.e. to prevent it becoming overpowered. And whilst vanity points are important that doesn't mean continual upgrade of the AW cannot still be meaningful. But instead of increasing a "useless" attribute why not introduce a third attribute post level 30? This third attribute could be something already offered by other AWs or be something completely new. If they're to be new refer to my attribute list above.
The second situation is a problem, i.e. AW attributes post level 30. When upgrading post level 30 one of the two attributes stops increasing, that attribute usually being the reason that AW was built in the first place. So, with only the "useless" attribute increasing plus the punitive amount of KP required to continue upgrading that AW the only reason to do so is for the vanity points.
Fix: For the first situation maybe introduce AWs that:
- Increase the initiative of troops. At some point you'd hope that your troops will have learned how to surprise attack those pesky Mistwalkers, for example.
- Increase the damage done to certain unit type; e.g. light melee, light ranged, etc.
- Reduce the damage taken from certain unit types; e.g. light melee, light ranged, etc.
- Reduce negotiating and convincing costs.
- Increase specific (sentient) goods productions, but specific to tier rather than each good, e.g. increase T1 goods production.
For the second situation I understand why one of the attributes is stopped, i.e. to prevent it becoming overpowered. And whilst vanity points are important that doesn't mean continual upgrade of the AW cannot still be meaningful. But instead of increasing a "useless" attribute why not introduce a third attribute post level 30? This third attribute could be something already offered by other AWs or be something completely new. If they're to be new refer to my attribute list above.