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The whole air-traders thing is a nice idea with some great new visuals. It will also be nice for many people to get a building set rather than another evolving building.
The negative is that the set has woefully poor stats. I said it on the beta thread, but I don't believe it is worth it for anyone to build the buildings that give out supplies and coins, unless they just like the look of the whole thing of course. Building the other three buildings will give maximum goods bonuses in a 5x4 footprint, but there still is only a need for those people needing to save the population and culture of building a (more efficient) manufactory.
The daily prizes are equally underwhelming, but I do appreciate that we have been given a second option for a building that produces orcs (the Orc Ship).
For me personally, a player in the 2nd chapter, the prizes as well as the building-sets are pretty amazing. I think it will be always challenging to come up with endorsements that are alluring to both novice and advance players.
My Beta city was in the 2nd chapter when the event started. The set building was worth building, for sure... at least three fifths of it was... because at that stage the saving on population is a huge factor. However, even at this point the supplies and coin producing elements made no economic sense to me. As for the daily prizes, I've built a couple of them - a 3x3 culture building and a 4x3 culture/pop hybrid. The pure culture is definitely useful for early chapters and the pop building was worth building, but only because of the culture saving. The population per square was about the same as a chapter 2 residence.For me personally, a player in the 2nd chapter, the prizes as well as the building-sets are pretty amazing. I think it will be always challenging to come up with endorsements that are alluring to both novice and advance players.
What's the Orc Ship?The whole air-traders thing is a nice idea with some great new visuals. It will also be nice for many people to get a building set rather than another evolving building.
The negative is that the set has woefully poor stats. I said it on the beta thread, but I don't believe it is worth it for anyone to build the buildings that give out supplies and coins, unless they just like the look of the whole thing of course. Building the other three buildings will give maximum goods bonuses in a 5x4 footprint, but there still is only a need for those people needing to save the population and culture of building a (more efficient) manufactory.
The daily prizes are equally underwhelming, but I do appreciate that we have been given a second option for a building that produces orcs (the Orc Ship).
Kinda, it´s in a spreadsheet with various inputs etc. If you want to replicate it:I would love to see your math. Have you been able to reduce it to a formula?
For anyone wanting to know what chests are best for their preferred strategy, I have put together this image, which is based off the data posted on ElvenGems. I hope people find it useful. Please feel free to share it wherever.
So to get orcs,I have to be at chapter 8 at leasta daily prize that produces supplies (chapters 1 through 5) T3 +1 (chapters 6 and 7) or orcs (chapter 8 or above)
But you don't need any Orcs before that. To clarify, they aren't troops. They effectively work as goods to cater negotiations, complete researches etc. Once you get to the Orc chapter you can upgrade the building with RR spells so you then starting getting the Orc output.So to get orcs,I have to be at chapter 8 at least
That's pretty cruel
The amount of goods and supplies that are asked for scales as a player is at a higher chapter. If anything I think it is much tougher in the advanced game. I played through this event with a chapter 2 city on Beta and I found it much easier to get through the quests that ask for T1. Sure, with a high level city I probably went through it faster, but only by relying on a lot of enchantments and time reducing instants.but please take under consideration that not everyone can produce that big amount of Goods so make sure the quests are fit for veteran and newcomers , for High level players it's so easy I'd assume but I doubt they're interested in the rewards from the event .
But you don't need any Orcs before that. To clarify, they aren't troops. They effectively work as goods to cater negotiations, complete researches etc. Once you get to the Orc chapter you can upgrade the building with RR spells so you then starting getting the Orc output.