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Adjustment is needed, please.

forictori

Spellcaster
Hello,
I'd like to suggest a change that can allow to collect a production even though one of the resources is at capacity, in my case I can't collect production from Evolving building due to Mana storage limit, that appears to be valid for mana only, so far. ...

Thanks,
 
Since when does mana have a storage limit? I thought only coins and supplies did...
 
It does .... I found it out the hard way.
I needed to use Cauldron feature prematurely, so can free up storage and be able to collect
 
Hi @forictori Could we ask you to raise a Ticket with Support please so we can look into this a little further. As far as i'm aware there should not be any storage limit on Mana so we will need to do a bit of a deep dive on this one.

As you have already stated, if the building produces more than one resource and that is at Capacity then you wil not be able to collect however this shouldn't be the case with Mana.

We'll keep an eye out for your Ticket!

Kind Regards

Herodite.
 
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Haha, I love unintended consequences! Make an evolving building that turns tournaments into a pay-to-win competition (Azure Phoenix), have your whales buy so many of them, that when combined with Enar's Embassy, it means the amount of mana the whales can get is now going above the maximum value of a signed int32 (2,147,483,647), which is clearly the data type being used to store mana. Love it! Gonna have to make that an int64 now! :p
 
Haha, I love unintended consequences! Make an evolving building that turns tournaments into a pay-to-win competition (Azure Phoenix), have your whales buy so many of them, that when combined with Enar's Embassy, it means the amount of mana the whales can get is now going above the maximum value of a signed int32 (2,147,483,647), which is clearly the data type being used to store mana. Love it! Gonna have to make that an int64 now! :p
What is an int32 or int64 please? Also can someone please remind me what an AP is? I am sure I know but I just can't remember.
 
What is an int32 or int64 please?

1747922594995.png


For a more thorough explanation of the programming ramifications:

https://skillapp.co/blog/understanding-the-difference-int32-vs-int64-explained/

Int64 Explained​

Int64, also referred to as a 64-bit integer or long integer, is designed to handle more extensive numerical values compared to Int32. It can store whole numbers within the range of approximately -9 quintillion to 9 quintillion. As a result, Int64 is preferred when dealing with larger quantities, such as when working with large data sets or performing complex calculations.

While Int64 allows for a broader range of values, it comes with the trade-off of increased memory consumption and storage requirements. The wider range offers greater flexibility but may not always be necessary or efficient for every programming task.
 
View attachment 9770

For a more thorough explanation of the programming ramifications:

https://skillapp.co/blog/understanding-the-difference-int32-vs-int64-explained/

Int64 Explained​

Int64, also referred to as a 64-bit integer or long integer, is designed to handle more extensive numerical values compared to Int32. It can store whole numbers within the range of approximately -9 quintillion to 9 quintillion. As a result, Int64 is preferred when dealing with larger quantities, such as when working with large data sets or performing complex calculations.

While Int64 allows for a broader range of values, it comes with the trade-off of increased memory consumption and storage requirements. The wider range offers greater flexibility but may not always be necessary or efficient for every programming task.
Thanks Skyrider!
 
Cannot collect my Enar's for the same reason but no need to collect if no space, example there is broken shards

No point in wasting goods if you collect before your city has space to store them @forictori
Hi @m4rt1n ,
I don't mean to be rude, but I think you misunderstood Lelanya respond, she meant Enar's "Mana per Tournament Point" feature, not the "Broken shards production".
Because that combined with the effect of the new AP Evolving Buildings, it's Reward amount of mana is big number, something like this :
Screen Shot 2025-05-17 at 7.21.40 PM.png

Several times you get this and you have reached the Mana Storage limit, which is around 2.15B, then you can't collect any production that includes mana, either from AW or EB.
And that is the idea in this thread, if possible this can be adjusted and be made similar like the Broken shards, we could be able to collect the production, just no mana added since it would be probably at capacity : )

Anyway we must have available space in storage to collect mana, so we can fulfill Season's & Event's Quests :D
 
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