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Accidental goods collection

Discussion in 'Ideas and Suggestions' started by alsael, Aug 12, 2019.

  1. alsael

    alsael Soothsayer

    Joined:
    Jul 9, 2017
    How many times have you done it?You collect the goods from one factory/workshop to complete a quest during events,but sometimes you click on the factory next to it also.Imagine you want to collect a 3h production,but you accidentally collect a 2d production also....
    So how about a "locking" mechanism?you can right click a factory during production and choose "lock".When the production is done,you cannot collect it,until you manually "unlock" it(right click on the factory again).
     
  2. m4rt1n

    m4rt1n Summoner

    Joined:
    Apr 9, 2017
    Moving the screen on PC wiped out 2 x2day and 2x 1day goods and 1x 1 day tools in one mouse movement earlier so I am all for your idea.

    Others will say disconnect the road will do the same, but with very limited space that is not always possible.
     
    UlyssesBlue likes this.
  3. cwgiii

    cwgiii Illusionist

    Joined:
    Nov 19, 2016
    I like this idea, but I imagine the devs would cringe at adding this as a new feature.
     
    yo momma love me likes this.
  4. RainbowElvira

    RainbowElvira Conjurer

    Joined:
    Sep 26, 2018
    There has been a suggestion by UlyssesBlue to have different commands for moving the map and collecting things. This idea has been archived, you can find it here. I would prefer that solution, but your suggested locking mechanism would be quite an improvement over the current system.
     
    UlyssesBlue, alsael and m4rt1n like this.
  5. Pauly7

    Pauly7 Necromancer

    Joined:
    Sep 20, 2017
    I don't know why I missed the first post, but it's such a good idea and surely pretty easy to implement. We already have a system where clicking an icon switches the city from "move building" mode to "move city/collect" mode. It would be the same thing.
     
    UlyssesBlue likes this.
  6. UlyssesBlue

    UlyssesBlue Conjurer

    Joined:
    Oct 30, 2017
    This is a significant problem that has been ongoing for a while. I will support any solution that addresses the issue.
     
    LazyTony, EdwardTrunk and alsael like this.

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