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I won't compare teleport with a blueprint. But yes, it is a very important spell when it comes to reorganising the city. However, looks like I am the only one who would like to craft it.Let's not,
It's the same thing as wanting to craft blueprints.
It's good that some things are exclusive to certain parts of the game.
This entices people to try different parts of the games when they want to have something.
I won't compare teleport with a blueprint. But yes, it is a very important spell when it comes to reorganising the city. However, looks like I am the only one who would like to craft it.
I won't compare teleport with a blueprint. But yes, it is a very important spell when it comes to reorganising the city. However, looks like I am the only one who would like to craft it.
There are a lot of things that would be great if they are easily aviable.You're not the only one!
I understand what others are saying, but I'd like the ability to craft it too
I'm at the point a teleport spell is more valuable than a blueprint.I won't compare teleport with a blueprint.
Of course that all depends just how many teleport spells you use. I think my record was using up nearly 70 teleport spells preparing for an FA. If you also like to use a few in between times (perhaps for preparing other manus), then this adds up to quite a lot, and way more than you could gather. It would be unusual to average more than 3 or 4 teleport spells a week from the Spire, so I'd say it's quite easy to use up any number of them.When you improve in the spire you won't run out of teleport spells.
I'm at the point a teleport spell is more valuable than a blueprint.
Usage of Teleport can be reduced by proper planning. Since various aspects can synergize easily. If you play chapters between FAs, you can sell the guest race instead of teleporting it, after the FA you have tons of space to reorganize and prep for the next event. That is how we used to do it before teleports even existed. So every additional teleport is a bonus not a necessity.
I have no more use for an RR than I do for a blueprint. All my culture buildings and evolving buildings are up to chapter level. I will collect them, in case in the future I decide to actually play chapter 16.I have no use for blueprints at all (all magic buildings maxed and not playing any more chapters), I turn all them into RR spells lol. So the question is RR spells or teleports for me. I like both, but I also have tons of both, can´t say which one I like better. I guess eventually I will run out of buildings to RR... but I can always find some old Venars Rocks from chapter 9 in my inventory or something like that I guess...
I have no more use for an RR than I do for a blueprint. All my culture buildings and evolving buildings are up to chapter level. I will collect them, in case in the future I decide to actually play chapter 16.