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A mess with training speed

Deleted User - 106219

Guest
@Koekaker
I think you are confusing things. Training SPEED is the speed of training one unit. When training a squad of units the speed for the whole squad is shown in minutes in the lower right of your screenshots (for example 12:00) and is for the currently selected units (so if you select to train 100 units, the time shown will be for 100 units; if you select to train 200 units you are shown the time for 200, and so on).

Training SIZE determines the max number of units you can train per slot. For example, if you have a Training Size of 600 you can train 600 Axe Barbarians (600/1), or 150 Priests (600/4), or 100 Paladins (600/6). However, if your current Supplies do not allow you to train the max number the game will automatically select the amount you can actually train.

What I see from your screenshots:
- Your first three screenshots show that you can train 72 Priests for 4176 Supplies, or 48 Paladins for 4176 Supplies, or 143 Drone Riders for 4177 Supplies
- next is 355 Crossbowmen or 355 Rangers for 4970 Supplies
- 103 Blossom Mage for 4429 Supplies
- 72 Banshee for 3096 Supplies
- 360 Sword Dancers for 5040 Supplies
- 354 Rangers for for 4956 Supplies
- 90 Blossom Mages for 3870 Supplies

So basically, you are confusing Training Size and Training Speed, and you also seem to lack Supplies for a full training squad
 

Deleted User - 106219

Guest
First of all, Priests have size 4, while Blossom Mages have size 3, so they do NOT have the same size. You yourself pointed that difference in your first post here.

Second:
Training speed is exactly how many units produced per certain time (period of 12 min).
"Training Speed" is the time for training 1 unit. At Training Speed 1 it takes 12 minutes to train 1 unit with size 1 (for example 1 Axe Barbarian). At Training Speed 2 it takes 6 (12 minutes divided by 2); at Training Speed 3 it takes 4 minutes (12 minutes divided by 3).

How it works:
The time for 1 unit is divided by Training Speed and multiplied by number of units trained. For example:
Barracks1.png
I have training Speed 113. Time for 1 Crossbowman is 720 seconds divided by 113. That makes a little over 6 seconds, so the game rounds it to down 6. 120*6 seconds = 120 units per 12 minutes, or 43 minutes 36 seconds per 436 units.
Barracks2.png

As for your screenshots:
1623/4 = 405,75 The game rounds it down to 405.
1623/3 = 541 No rounding needed

Blossom Mage also has different training time per unit (because of their smaller size per unit) and that leads to the difference in training time per squad.
 

Deleted User - 106219

Guest
Simple answer: Rounding in player's favor.

Detailed answer:
1 Archer/Crossbowman takes 12 minutes (720 seconds) at speed 1. Or in other words "the time of training one unit size 1 is 12 minutes".

720/250 = 2,88 seconds per unit, rounded down in player's favor to 2 seconds
720/288 = 2,5 seconds per unit, ALSO rounded down in player's favor to 2 seconds

Because of this rounding Training Speed 113 gives me 120 Crossbowmen per 12 minutes (6 seconds per unit) instead of just 113.

Or to use my main city as example:
Training speed 244 (base speed 184 + 32.5% from Needles). Time per unit:
Sword Dancer/Archer - 2 seconds per unit
Sorceress - 11 seconds
Treant/Golem - 17 seconds per unit

With Traning Speed 184 an Archer would take 3,91 seconds (game would round it to 3 seconds). With Training Speed 244 an Archer takes 2,95 seconds (but game rounds it to 2 seconds).
 

Deleted User - 106219

Guest
don't take into account 720 sec, it's incorrect time
What do you mean? 12 minutes are exactly 720 seconds, and the training time for 1 Archer when your Barracks are level 1 (so the training speed is 1) is exactly 12 minutes. What is supposed to be incorrect here?
 

Deleted User - 106219

Guest
Like I said, the game rounds the time down in player's favor, so those 6,37 seconds become just 6 seconds. That's where the difference comes from.
 

Killiak

Artisan
Now that we have it all figured out;

If you think it is a bug or a problem; there's a bug reporting forum. Might be good to post a detailed explanation there
 
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