I love this new format. [...] I got my full set so that's good.
... Congratulations - but I think that one's opinion of this Event, as with any other type, will be much affected by the part of your post I've highlighted in
bold... although I agree that this Event's mechanics are, in terms of their fun factor alone, more entertaining
per se than those of most other Events. Then again, I personally very much enjoy the 'Misty Forest' type of Event, as many other players vehemently do not, but I've also been very lucky with
those Events, as it happens, which is no doubt an influential factor in my own [not typical] enjoyment of them, too!
All in all, though, this Event is certainly low on Event Currency compared even with the decreasing sums offered in most Events over the past six months or more - and there are two related points I'd like to mention which I haven't seen discussed (much) on the [English-language] Forums:
1. The Stash Outpost which adds +1 Currency to City drops (which have been an unusually important factor in this Event, due to the overall lower amounts of Event Currency available via Quests and Daily Gifts) - if one ever buys those, of course, since they're cash-only - was priced at £9.99 rather than £7.99, and has also been offered only in one City per player, not in every City, as formerly. I myself think this may be related to Inno's apparent drive to limit 'Diamond farming' by players who use smaller Cities to 'feed' larger ones, although there is some speculation, mostly on the US Forum (I don't/can't read the non-English Forums) that this may or may not be yet another 'bug' (with my cynical head wondering whether, if so, it may be a cousin of the FA Coins bug-which-wasn't - more below on Coins - but Time, not to mention Inno's metrics, will tell, of course).
2. The value of the Ashen Phoenix has been noticeably reduced because over time, fewer and fewer Event Quests have been worth even as much as the 50+ Event Currency (EC) which many Quests were formerly worth. In the current Event, the
most any Quest is worth is 30-odd EC, whereas the Ashen Phoenix was introduced when up to half of the Quests in each Event (I am too lazy to check the exact figure) were worth 50+ EC, with the Ashen Phoenix paying out extra EC [pretty much] as follows (sorry it's so complex - it's Inno's design!) :
Stage 1-5 ... 1.0% to 1.4% EC sequentially per Quest reward (rounded down, so +1 EC per Quest below 50 EC reward value)
Stage 6 ... 1.5% EC per Quest reward (rounded up, so +2 EC per Quest of 50+ EC reward value)
Stage 7 ... 1.7% EC (1.6% is missed out)
Stages 8-10 ... 1.8% to 2.0% EC sequentially.
Therefore, Stages 6-10 of the Ashen Phoenix are worth 2 EC per 50+ EC Quest reward, unless - and I don't think this has even applied since the Ashen Phoenix was introduced (or ever at all?) - any Quest were to be worth 100 EC or more, which would award [up to] +3 EC per such Quest.
Now that all Quests are worth well under 50 EC, though, spending
any Artifacts on an Ashen Phoenix is pointless (and wasteful), because it awards only +1 EC per Quest at all Stages (based on US Forum comments by Ashen Phoenix owners). Of course, that's still worth 79 EC in the current Event, for example, at +1 EC per Quest, but even so, I think this is a pretty stealthy and significant nerf from the viewpoint of any player who used their original Event-won Ashen Phoenix Artifacts to evolve their Ashen to Stage 6 or above
in expectation of earning more EC than that per Event - especially because Ashen Artifacts could, as usual, be exchanged for others, which it now seems would have been the better choice. I also recall that the Ashen was, at the time, considered a very good investment - based on the
old per-Quest EC values - so many players tried to evolve it.
Furthermore, I think (?) Ashen Phoenix Artifacts have been added to the Spire this week - which hardly seems much of a prize, since they have no purpose other than Disenchantment (although I'm not risking it - my guess is that an 'Artifact exchange system' of some kind will eventually materialise) - unless Inno either reverts Event Quests to being worth 50+ EC and/or alters the way in which the Ashen functions - and if Ashen Artifacts are due to be added to the Crafting rotation (if not there already? - the base has been there for a long time) - then this seems a rather cynical move, considering (a) that all Artifacts cost 10K Spell Fragments and 3 x Blueprints to Craft, and (b) that there are already so many types of Artifact in the rotation - with an obvious bias towards the 2019 Phoenix type (4 of 5 which I see) - that each non-2019 type is becoming very rare.
The only thing that spoilt it for me is reduced chances of winning daily prizes as this is my priority for most of the events. I think that the odds need to go up to 30% for at least one trade.
I think 50% is more realistic, since on about half of the days since I've reached the Daily Locked Quests, I myself have not even had enough Event Currency - once translated into Board Game pieces, with the enormous degree of randomness involved there - to complete even
one [good Gem-value] Dwarf Request. Rarely, I have been able to complete two Requests - so, two Daily Prize attempts - on the same day of the Daily Locked Quests - which for me, as for many later-game players, has been the majority of the Event, since I finished the first 'batch' of Quests in around five days, without even rushing noticeably, and after spending my initial Currency. Again because of how randomly the Event mechanics work, I can't
rely on completing enough Dwarf Requests to [without risk] hoard enough Event Currency for several attempts per Daily Prize., and it's not very exciting to sit and look at the Daily Prizes cycling through without having even one chance at more than half of them.
I don't think Inno will mind, though... I predict that this Event has been a high earner in terms of extra Currency sales, not only because merge-type games are very popular, but also because I've read many more comments than average, both here and on Facebook (Inno's preferred promotional vehicle) by players stating that they either have already bought, or intend to buy, extra Event Currency in order to play more of the merge game. As I think you said yourself,
@Silly Bubbles (apologies if it wasn't you?)... this type of mechanic is, indeed, known to be addictive.
Oh, and : the sums of Coins needed for relevant Quests are much higher than usual, as per the last FA. Yesterday's Quest for me was this one:
... i.e. just under a third of my 22m Main Hall capacity. The 'Produce Goods' Quests are pretty heavy, too - for my Combat-focused City, at least.
In fact, and without buying extra Event Currency, this Event is, overall, both more Resource-demanding and slower-progressing than any I can recall in terms of its underlying functionality, despite its highly visible and,
per se, fast-moving and very interactive 'Board Game' merging mechanics - when one actually has more than a day's worth of Event Currency to spend. Quite an interesting
trompe l'oeil, in fact - although I often say that Inno's 'player management skills', to use a neutral term I just made up for the occasion, are often significantly underestimated...
