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This problem does not arise if you only craft pieces for offers that you intend to accept.The more pieces you have, the more likely you will match a recipe. And then not be able to decline that offer.
Sooooo, if I have all the pieces to match with all the offers, but I don't like any of the offers, I can't decline any of them? I have to either combine or delete pieces until I break a recipe?
There's some more information on trades and the slots here:
I don't have any more information on trades costs and related patterns yet. At this moment, I'm thinking of recording the trade offer cost details as they keep coming up and see what I can make out of it.
I'm quoting a player (Karvest) from the Beta Forum, probably answers some of your questions:
I'm not sure that that is a correct observation... I believe that I trashed a high-value offer in the first slot, after which the first slot held the 30 minute cool down counter, after which it was replaced in the first slot by a new low-value offer. The offers might have been initially ordered, but what happens after that is entirely random. I think. I'll verify when I play again.
Yeah, slots don't reorder. You accept or trach an offer in a slot, you get a new offer in that slot. High Value or Low Value, Top, Middle or Bottom Slot, doesn't appear to matter to me.
Your observation is correct. I guess that Inno has adjusted the amounts of event currency we can win between Beta and Live. Making it harder to get a complete set.