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  1. Perte

    Closed | Archived Teleport spell - error in the population requirement

    Dear devs, if I may suggest a simple solution... How about making the Golden Abyss and Mountain Halls rely on the TOTAL population instead of the WORKING population? TOTAL and WORKING are quite similar (in my case at the beginning of chapter 14 the difference is 0.005%) That way we wouldn't have...
  2. Perte

    Closed | Archived Teleport spell - error in the population requirement

    Hi devs and thanks for the amazing game! My fellowship and I have been suspicious about the "teleport" spell population count for a while but today I was able to screenshot it! Step 1 I'm about to summon a previously teleported steel factory My population bar reports 4587 free citizens The...
  3. Perte

    Quests Make the Elementals quest requiring 5x Workshops L28 OPTIONAL (could decline it)

    I'm climbing the spire up to level 2 nearly every week and I've not yet been lucky enough to get any magic building.
  4. Perte

    Quests Make the Elementals quest requiring 5x Workshops L28 OPTIONAL (could decline it)

    My point is that those quests are optional in 6 consecutive chapters, why not keeping that way in the subsequent chapters? Or my supplies will keep overflowing...
  5. Perte

    Quests Make the Elementals quest requiring 5x Workshops L28 OPTIONAL (could decline it)

    I think in chapter 2 the player is supposed to learn the mechanics of "supplies", the player is not at the stage of selecting a playstyle yet. Hence the quest rightfully not being declinable. This doesn't apply down the lane.
  6. Perte

    Quests Make the Elementals quest requiring 5x Workshops L28 OPTIONAL (could decline it)

    Hi and thanks for the amazing game! I'm progressing nicely in Elvenar. Thanks to the "power of provision" spell, the "supply windfall" instant and some AW and event buildings, I've been happily living with only 2 workshops. I thought this playstyle had been taken into account as quests...
  7. Perte

    [en3/Felyndral] active player boosted in steel/crystal/elixir, chapter 4 (Australia?)

    I never heard about them before.. Just saw their recruitment message in the Fellowship thread having NO points requirements (I'm only chapter 4) and being nice. Very good experience so far, friendly fellowship and they're helping me with good trades
  8. Perte

    [en3/Felyndral] active player boosted in steel/crystal/elixir, chapter 4 (Australia?)

    I've joined QUEST CONQUERERS ✔ https://en.forum.elvenar.com/index.php?threads/quest-conquerers-are-looking-for-2-active-players.14344/
  9. Perte

    QUEST CONQUERERS are looking for 2 Active Players

    Thanks Lambchop1 for the offer, I applied in-game! [edit] I've been accepted, I believe the fellowship is full now ✔
  10. Perte

    [en3/Felyndral] active player boosted in steel/crystal/elixir, chapter 4 (Australia?)

    Fine with me, the ambassador is the only other active and a nice fellowship member
  11. Perte

    [en3/Felyndral] active player boosted in steel/crystal/elixir, chapter 4 (Australia?)

    [EDIT: I joined QUEST CONQUERERS, thanks!] Hi, I started playing in Feb, loving the game and currently finishing chapter 4. However I joined a FS at random and it's inactive. I'm missing help to trade, tournament, FS adventures... I'm boosted in steel / crystal / elixir. I'm on Australia's...
  12. Perte

    Communication Add more avatars?

    Thanks everyone! May I suggest a UI improvement to hint at the avatars available in the future? It would be another encouragement to progress in the game. @Gargon667 agree with you ;-)
  13. Perte

    Communication Add more avatars?

    Hi, new to the game (~1 month) enjoying it so far. In my fellowship and neighbours, nearly everyone has the same avatar. The selection is short and not very attractive (in my opinion, sorry) How about adding new avatars? How about adding the NPC's heads to the avatar list? That should be quick...
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