Gargon667
Mentor
Can´t really post proper feed back, I have 10 booster buildings in this week. Which is onviously not sustainable. But if it was I had no problem with the new tourney system lol.
Anyway: The have made tourneys easier and easier of the past what 2 years? now they make them harder for the first time since then. I am thinking I will still make more in tourneys now than I did 2 years ago... Could it have been done better? Absolutely yes. I still don´t like the formula for SS at all. Punishing the wrong markers.
Research sure
Expansions sure: should punish those low chapter/no progress pure tourney towns.
Premium expansions should not go entirely free (otherwise we easily get a pay to win situation), but might be weighted lower.
AWs: Yes they are making tourneys easier so they could also be taxed a little bit
So apparently I agree with everything EXCEPT: the fact that you multiply all the factors with each other. WHY should anyone with lots of AWs be punished harder for expansions than some one with fewer AWs? Or why should someone at the end of the research tree be punished harder for his AWs than a small town? Why does someone with lots of expansions (or even premium expansions) need to be punished harder for every AW they upgrade than someone with fewer expansions? Where is the logic in that???
Make the Factors additive instead of multiplicative and I am on board.
Other than that: I like the fewer clicks but time investement sure doesn´t go down with all the manual fighting...
Anyway: The have made tourneys easier and easier of the past what 2 years? now they make them harder for the first time since then. I am thinking I will still make more in tourneys now than I did 2 years ago... Could it have been done better? Absolutely yes. I still don´t like the formula for SS at all. Punishing the wrong markers.
Research sure
Expansions sure: should punish those low chapter/no progress pure tourney towns.
Premium expansions should not go entirely free (otherwise we easily get a pay to win situation), but might be weighted lower.
AWs: Yes they are making tourneys easier so they could also be taxed a little bit
So apparently I agree with everything EXCEPT: the fact that you multiply all the factors with each other. WHY should anyone with lots of AWs be punished harder for expansions than some one with fewer AWs? Or why should someone at the end of the research tree be punished harder for his AWs than a small town? Why does someone with lots of expansions (or even premium expansions) need to be punished harder for every AW they upgrade than someone with fewer expansions? Where is the logic in that???
Make the Factors additive instead of multiplicative and I am on board.
Other than that: I like the fewer clicks but time investement sure doesn´t go down with all the manual fighting...