DeletedUser7526
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Thanks really for explaining your situation clearly.Catering
Catering is not problem free either. There is real data about the orcs required and it doesn’t look like ice cream or broccoli
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Thanks really for explaining your situation clearly.Catering
...And I was not disappointed in my forecast. They adjusted chests "to better spread the chances of winning Daily Prizes etc". I have updated strategy calculators. Here are the changes in results:It is now also the best chest for dailies as it is still 30% chance of hitting it, except it will now cost only 83. I fully expect it to be nerfed ASAP
Are there even any daily prizes worth winning? Haven't been any at all this year....And I was not disappointed in my forecast. They adjusted chests "to better spread the chances of winning Daily Prizes etc". I have updated strategy calculators. Here are the changes in results:
- Grand Prizes: not impacted (no changes in chest costs and GP tokens payouts)
- KP+AWKP: up by 5% (and now back on par with the previous event for the same amount of event currency)
- Daily Prizes: down by 25% (!) - this is also way below the previous event
So let me translate "better spread the chances of winning Daily Prizes" from Inno-speak to English: "we're going to nerf Daily Rewards". Waiting to hear that this is not technically a nerf, because... reasons? Probably not to overwhelm us with all those fabulous rewards. /s
Inno just keeps on giving.
I didn't even check I know there is 25% supply instant...Are there even any daily prizes worth winning? Haven't been any at all this year.
Yep, definitely a nerf. It's now really hard to win daily prizes. On the upside I'm winning KP left and right.So let me translate "better spread the chances of winning Daily Prizes" from Inno-speak to English: "we're going to nerf Daily Rewards". Waiting to hear that this is not technically a nerf, because... reasons? Probably not to overwhelm us with all those fabulous rewards. /s
Inno just keeps on giving.
There's a couple that I think are quite 'nice', but nothing special with stats.Are there even any daily prizes worth winning? Haven't been any at all this year.
And to illustrate how lady Chance plays games with us: I’d love to get KPs to open chapter 2 Advanced Scouts, so I opened 2 or 3 chests that had chance for KPs ... and got 2 daily prices! With chapter 1 stats, naturally, lol.Yep, definitely a nerf. It's now really hard to win daily prizes. On the upside I'm winning KP left and right.
I must say this really, really saddens me. Now that the tourneys are nefred, getting nice buildings (even with poor stats) was my last enjoyable thing to do in this game. When the news of the new tourney came I didn't get that upset because I thought, "well ok, I'll just get back at building my city and try to have as many nice buildings as I can", and now they are nerfing that too. What exactly are we supposed to do in this game if they keep blocking us everywhere? Honestly, every time I think, there's nothing Inno can do to disappoint me more, it's like they say: "Hold my beer..."- Daily Prizes: down by 25% (!) - this is also way below the previous event
I have a Chapter 16 city in beta and I can tell you that this is NOT a good thing for many higher level fellowships. The ones that are thinking that this is so much easier haven't played it yet. Anyone thinking it's faster hasn't played it yet.
I understand your point of view. You are not hit. So you are happy.This is simply not true. Whenever a player gets on the Forum and says "anyone", "everyone", "all players" cannot be taken seriously, as there are thousands of players who play this game...and it is not possible to put us all in the same box with how we play.
I am in the Constructs chapter and my fellowship's rank is 30 right now in Beta. We are a diversely casual fellowship who does not do 10 chests in the tournaments each week. That being said, we aren't lazy and even though we aren't competitive, we also matter and are daily players, serious about our own towns and play style.
We average 5 or 6 chests a week. However, with this new system on Beta, we are already through the 7th chest in the tournament, on day 3. This change has been beneficial for those who don't push too hard in the tournaments, but would still like to enjoy participating each week. This takes less effort and time, which is beneficial and entices some to go further than they normally would with the old system.
I understand the anger with those who do large amounts of tourney provinces each week...now are not able to go as far.
I also understand that this would be an incredibly difficult thing for Inno to balance between new players, casual players, fighters, 10 chest fellowships, diamond spenders, etc., etc.
We are only in the very beginning of testing and I'm sure we will see many more changes.
Please keep in mind that there are players who do not even look at the Forums or share the opinions of top players who are competitive. While your opinion definitely matters, so does each person who loves this building game.
It is meant to prevent loss of statue badges, and this is the most common area where small fellowships fail in their goals.I hope they don't do it, despite how frustrating it is when people post badges on a path you don't want them to.
I'm essentially fine with it either way. If the facility is there then I'll make use of it, of course, where needed. I do feel like it would be going back on one of their main principles of Fellowship Adventures though, which is to encourage everyone to communicate by their own means and making success dependent on it... So I don't think I'd wish for this change. Fellowship Adventures are not worth it for the prizes so they might as well keep the unique facets of the FA alive.It is meant to prevent loss of statue badges, and this is the most common area where small fellowships fail in their goals.
Before going into the weekend, please let me already share with you 2 changes that we strive to implement before the next tournament will start next week:
Other changes are still being worked out and probably won't be ready yet before the start, but may be gradually implemented while the tournament is running. When we have more specific info to share on that, we will.
- We will remove Guest Race Resources from the Squad Size Upgrade techs, so players who have skipped those can unlock them without having to rebuild settlements.
- We will implement a way to make certain unit types appear more often in certain tournaments, to bring back some more flavor, enable Fellowships to plan better again and make sure the expiring battle buildings can be used more strategically.