Have I seen you here before? To participate in or to create forum discussions, you will need your own forum account. Register your account here!
Indeed, it depends on how much do you carry your sentients. The most efficient way to avoid decay is to not carry balances overnight - if you have no sentients, you're not losing anything to decay. So perfect pattern would be to produce all you need in one day, dump it in the evening, have nothing overnight. This is an unlikely scenario, but you can get close - i.e. I am able to dump sentients in the Elvenar chapter pretty much every other day, so by and large only carry 1 day worth of production overnight - rarely 2 days. This setup requires high production to begin with, and Timewarp is the most useful here as I just don't have much subject to decay.Which is better for sentient goods ? Is it more effective to increase production or reduce decay ?
Indeed, it depends on how much do you carry your sentients. The most efficient way to avoid decay is to not carry balances overnight - if you have no sentients, you're not losing anything to decay. So perfect pattern would be to produce all you need in one day, dump it in the evening, have nothing overnight. This is an unlikely scenario, but you can get close - i.e. I am able to dump sentients in the Elvenar chapter pretty much every other day, so by and large only carry 1 day worth of production overnight - rarely 2 days. This setup requires high production to begin with, and Timewarp is the most useful here as I just don't have much subject to decay.
On the other end of the spectrum is slow base production, where you accumulate sentients for a week before dumping. This means that your sentient balances are subject to decay for multiple days, and Simia would help a lot more.
I am and yes. When the chapter was released I had no manufactories, I had sold them and was relying on Pyramid for Spire. Seeing the amount of goods required I knew that I'd need a few so started building some new ones from scratch. Now I have 4 T6 manufactories. Two level 24 and two level 25. My Timewarp is level 6.... are you up to the researches that require 250k+ of some sentient good ? And you're really making that much in one or two days ?
... are we even playing the same game ? How is that possible ?
I am almost done with the Elvenar chapter (4 more techs left), so yes, for quite a while now each research required 200K-350K+ of T6. But I overproduce T6, so even had to buy KPs a couple of times to rush research before the decay time.... are you up to the researches that require 250k+ of some sentient good ? And you're really making that much in one or two days ?
... are we even playing the same game ? How is that possible ?
I am and yes. When the chapter was released I had no manufactories, I had sold them and was relying on Pyramid for Spire. Seeing the amount of goods required I knew that I'd need a few so started building some new ones from scratch. Now I have 4 T6 manufactories. Two level 24 and two level 25. My Timewarp is level 6.
With MM spell I get 6234 per 3h from each of my level 25s and 5724 per 3h from each of my level 24s. That is 23,916 per 3h. Based on 4x3h and 1x9h per day that is approximately 135,365 per day or 270k per 2 days. That's over 250k even after 1 days decay.
Once I'm done with this chapter I'll raise these manufactories to 27 then teleport into my inventory before next chapter comes out. I've not got them at 27 yet because the opportunity cost of leaving them idle for a day while they upgrade and the cost of upgrading them means its just not worth it while I need the goods.
Indeed my whole city is prioritised around troops so I built my Simia for its troop effect and my Timewarp for its Tournament time reduction effect. The effects they have on Sentient production/decay is a good incidental bonus but not my primary motivation. If it weren't for the introduction of the Brown Bears I would be trying to take my Simia towards level 30 but due to my collection of brown bears I'm leaving that on the backburner until I boost other Wonders. I appreciate that won't be the same for everyone.Thats very impressive RandBlade.
With that in mind can I ask if your 222 (sentient decay) is at level 16 because of the troop production bonus rather than the sentient decay, Whereas your 111 is only level 6?
I'm asking as I'm having a rethink about how I reset up my city, and what you say has given me food for thought.
thanks.
Multiple T6 factories and/or time boosts/diamonds, MMs, decently upgraded ETC/TW/Simia (possibly PoP, haven't experimented with it myself), Storm Phoenix at a high stage (optional but handy, excellent when popping time boosts or diamonds to speed things up along with MMs), and a high enough Seeds availability to support it all.... are you up to the researches that require 250k+ of some sentient good ? And you're really making that much in one or two days ?
... are we even playing the same game ? How is that possible ?
Seems very simple to me. The average player, having invested less time and resources in the game, won't have a comparable amount of time boosts / diamonds / AW levels / Seed production (tied to exploration, AW levels, and event buildings). Not to mention that those not yet in Chapter XV, which according to my understanding are the majority and thus represent the average, will reach said chapter without having had the luxury of months spent stockpiling PPs, Sentient Goods, Seeds and whatnot. Not to mention space, and the fact that without enough PPs they'll have to use T4/5 to produce racial goods (which are needed anyway to upgrade residences, armories, the main hall and can't remember what else, along with a copious amount of seeds). I've even read of players having issues with the number of orcs required, so there's that too.Of those you mentioned since I don't generally cater all I'm using is multiple T6 and MM spells. Which I don't see why it can't be available to the average player if they want it.
Once you are through the initial stage of tech T4 and T5 aren't needed.
This is a Strategy game and you can come up with your own strategies to do it. Not every city has to be the same.
Diamonds I can believe because I didn't spend any either, but I have a hard time believing you managed to get that amount of bears without using time boosts and playing the last event a lot - that's not to say you might've ended up with more time worth of boosts than before the event, I know very well that's actually the case, but still. That being said, you missed my points entirely - which was, the average player doesn't even browse the forum, let alone have multiple bears or a city half as efficient as yours. As to players approaching Chapter XV being at an advantage, well, that's simply not the case. When the Elvenar were announced, those of us who had ended Costructs already had all the time to build more manufactories (hell, I even had time to build and teleport more workshops, given the direction the events were headed), all the while stockpiling sentient goods, orcs, seeds and doing quite a bit of provinces in order to get those juicy bears.I've not used any time boosts or diamonds on this. I never used PPs before the Constructs chapter (which I reached quite late, I was still in Elemental when it was released).
Yes there are compromises to make but so there are in any good Strategy game, that's what makes it a Strategy game. There's absolutely no randomness or casino element to any of this its not like the events, you get seeds at a rate you can influence somewhat but have to make compromises on for what works for you. Not to forget that anyone who reaches Elvenar afterwards will have had longer to prepare for it as they can plan in advance. Players currently in Constructs can think they want an extra T6 and make space for it now in a way that those who played Constructs before them probably didn't. Just as people finishing Halflings now can start preparing a Sentient manufactory in the way those beforehand wouldn't have. Plus you can Teleport a T3 now which you couldn't previously.
My advice to anyone currently in Constructs is get ready to have multiple T6.
These are all reasonable points - but! The original question was addressed to me, and I am actually one of the (probably very few) players who started chapter 15 in the worst position possible in terms of prep ability. When they dropped chapter 15 on beta, I was in my last days completing Constructs. So when chapter went live, I literally had only 8 days in-between Constructs finish and getting it on with Elvenar. So I didn't have months to stockpile all kinds of stuff in-between chapters (as most of the current chapter 15 players could), nor did I have advance knowledge of chapter requirements and was able to tune my city build for that effectively ahead of time (as future chapter 15 players will be able to). So future players definitely have information advantage. I wouldn't go as far as to say they have an advantage period - a lot would depend on what's available in the future events.As to players approaching Chapter XV being at an advantage, well, that's simply not the case. When the Elvenar were announced, those of us who had ended Costructs already had all the time to build more manufactories (hell, I even had time to build and teleport more workshops, given the direction the events were headed), all the while stockpiling sentient goods, orcs, seeds and doing quite a bit of provinces in order to get those juicy bears.
Those who will go through chapters now may know what will be waiting for them and prepare accordingly, but they won't reach the chapter with the same amount of seeds/mana/sentient goods/PPs/completed provinces/AW levels (unless opting to deliberately stay behind and take pauses in advancement, but no TW or Simia levels right at the start of Chapter XV in any case), that's for sure.
I thought we were talking about producing T6?Diamonds I can believe because I didn't spend any either, but I have a hard time believing you managed to get that amount of bears without using time boosts and playing the last event a lot - that's not to say you might've ended up with more time worth of boosts than before the event, I know very well that's actually the case, but still. That being said, you missed my points entirely - which was, the average player doesn't even browse the forum, let alone have multiple bears or a city half as efficient as yours. As to players approaching Chapter XV being at an advantage, well, that's simply not the case. When the Elvenar were announced, those of us who had ended Costructs already had all the time to build more manufactories (hell, I even had time to build and teleport more workshops, given the direction the events were headed), all the while stockpiling sentient goods, orcs, seeds and doing quite a bit of provinces in order to get those juicy bears.
Those who will go through chapters now may know what will be waiting for them and prepare accordingly, but they won't reach the chapter with the same amount of seeds/mana/sentient goods/PPs/completed provinces/AW levels (unless opting to deliberately stay behind and take pauses in advancement, but no TW or Simia levels right at the start of Chapter XV in any case), that's for sure. They also won't have the same amount of event goodies. Remember, I'm talking about the average player, not people with multiple evolving buildings (and all the side prizes who came along with them).
Those players would have to rely on seed producing buildings more. It is not as efficient as collection bonus if you have a lot of AW levels, but not much can be done here. My AW levels are low, so way more than half of seed output is coming from buildings and regular trader production, even though I collect regularly. If seed producers won't be easily available from events, then craftable Festival Merchants is probably the only answer. Most of the seed buildings are on the long production cycles with early collection available.The big problem for a lot of players with seeds is that most of the production comes from the 3 hour collection bonus. If you can't make 3,4,5 collections a day, you can have loads of AW levels and its not much help. This isn't an issue I have (I do 5 or 6 collections a day) but it is for a good few players in my FS who can't play on mobile during working hours. Seeds are the one resource that is most dependant on being able to log in many times a day, every day. Even factory productions can be set to 9 hours without too much of an efficiency loss.
I don't see how that's an issue with Factory productions for Sentient.The big problem for a lot of players with seeds is that most of the production comes from the 3 hour collection bonus. If you can't make 3,4,5 collections a day, you can have loads of AW levels and its not much help. This isn't an issue I have (I do 5 or 6 collections a day) but it is for a good few players in my FS who can't play on mobile during working hours. Seeds are the one resource that is most dependant on being able to log in many times a day, every day. Even factory productions can be set to 9 hours without too much of an efficiency loss.