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Trading buildings and settlement resources

Henry AC

Novice
How about the ability to be able to trade unwanted buildings, rather than just selling them? With option to restrict to just fellowship or wider discovered areas?

Being able to trade extra/unwanted settlement resources would also be useful
 

cwgiii

Shaman
I LOVE this idea. I have suggested it in many other threads. Trade is good. My suggestions have included all productions including troops, spells, and anything that can build up unused or unwanted at a particular moment.
 
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