I enjoyed having the extra quests - I like a challenge, and having more of them was what made the Solstice so fun, because it was hard work to get through them as well as the normal ones, and still achieve ranking points too! It's just that if someone holds up a thing, and says "here's what you can win by doing this", whether in this game or in other real-life competitions, I like to know that I could reasonably work through the quests and achieve those prizes. I really enjoyed the random prizes, and the fact that they gave you percentage odds of achieving them - it made me balance up whether to save my points to get better odds on prizes I wanted, or to spend them. I liked the variability in the day-to-day prizes. I just didn't like that the non-daily quests ran out, and the daily ones ran out two days early. My hope is that the team that works on developing the game - and others like it - takes the feedback they get into account to make future events and stuff better!