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It's probably so that people keep their same number of each province type scouted/completed.Reasking with the desire that feedback from above can be received...
Where does this requirement for matching scouted Province Types come from? Is it a philosophical thing, or is there some actual coding thing that INNO thinks forces it? I mean, I can't see how this could be required, but then, maybe I'm missing something...
Dear @SilmarilMost of what you are asking for is confidential and restricted internal information. What we can give you covers most of the questions, but not the statistics.
We can confirm that the World Map movement is fully automated and occurs every Monday. This action removes inactive players as well as moves active players who have the option to move selected in their game settings. Therefore the last 'sweep' was August 30th and is going on currently for this weeks changes, as it is already Monday here.
To move to a new spot on the map, the spot needs to have identical Boosted Goods, the same amount of completed Provinces, as well as the same amount of Province Types completed (so no Relic changes). This is why it can take time for an identical position to become available due to the precision needed.
Depending on the account inactivity depends on how quickly these are deleted, but we do give at least 30 days before we will make the city deletions on played accounts.
Dear @Silmaril
I used to be a casual silent reader in this forum as I‘m an active player on the beta and German server, but didn’t play on the EN worlds before.
I‘ve been citing your post in the German Elvenar forum and received the reply from our CM Tacheless that the info given here is incorrect. The new spot you get moved to only needs to have the same bonus goods. The amount of completed provinces the previous owner of the spot had does not play any role in this.
You can find the statement in this thread.
Here she is referring to your post.
I think there might have been some misunderstanding in this thread and it would be great if you could help figuring it out.
Is it possible the fully automated action has a bug? I checked 3 players on my map and got the last active date through ElvenStats.World Map movement is fully automated and occurs every Monday. This action removes inactive players as well as moves active players who have the option to move selected in their game settings.
Is it possible the fully automated action has a bug? I checked 3 players on my map and got the last active date through ElvenStats.
Player 1 - Dec/20; Player 2 - 2018-07-29.
Player 3 is part of an inactive 3 player fellowship with the last active dates of 2019-07-14; 2019-06-30 and 2019-12-02. I also have a group of long term inactive 1 player fellowships.
What would INNO use to determine inactive? What would someone do for entertainment without impacting the score?ElvenStats only checks activity by score change
What would INNO use to determine inactive? What would someone do for entertainment without impacting the score?
"remember that initial diamond offer on starting the first city, that stops the removal if they bought it."
No I don't remember the initial diamond offer but the fully automated action then only removes players that are inactive and never bought diamonds. So a low score would indicate no diamonds purchased. Does creating or being in a fellowship impact that also?
This is how it used to be:
- You don´t need a special offer, purchasing any diamond offer will make your city not be deleted.
- reaching chapter 3 had the same effect
- being in a FS does not have any effect.
Supposedly now:
- all inactive cities get placed into storage (not deleted) regardless of diamond purchases or chapter progress. If the player returns the city will then be placed back on the map in a new spot (if the old one is unavailable).
Reality now: Who knows, it certainly does not do what they say it does lol. My guess is they still operate removal on the old protocol, because the new one doesn´t work yet.
Thank you, Herodite.Hi Guys! That is interesting... i'll pass this information across to see if we can get some clarity!
Kind Regards
Herodite.
I sit to be corrected...so let me find a chair.Why?
To move to a new spot on the map, the spot needs to have identical Boosted Goods, the same amount of completed Provinces, as well as the same amount of Province Types completed (so no Relic changes)
Which is it do you need to find a spot that is twinned or a as equal spot? A vacant clone spot or a (example) steel spot where your completed amount of spots are the same.the automated system will ensure that the space is Like for Like. So the space you enter will have the same Boosted Goods, your amount of Neighbours will be the same, and your Completed amount of Provinces will be the same and of the same Relics.
Hi Guys!
Thank you so much for your patience concerning this matter. Having spoken to the Developers we can now confirm that @Silmaril was correct with the explanation.
When arranging a move on the World Map, the automated system will ensure that the space is Like for Like. So the space you enter will have the same Boosted Goods, your amount of Neighbours will be the same, and your Completed amount of Provinces will be the same and of the same Relics. Now whilst the completed provinces will be of the same number, and the same Relic, the placement of these may be different to what they were previously. But that will be the only difference.
All of the above requirements will need to be met prior to any movement, so you can appreciate it may be sometime before a suitable place becomes available for your City to be moved.
I hope this clarifies the situation
Kind Regards
Herodite.