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What is it with the frogs and a longer time as you progress up in level?
Thanks Timneh. Somehow I missed seeing the per hour.I think that is the number of frogs it produces every hour and not a timer.
You will be lucky to have it fully evolved. My expectations (for my Beta) are about 5-6 artifacts in total.Looks like a bit of compensation for the current challenges.
I would like to have it.
I'm not sure exactly what you want to know, but all the squares can be in three states - dark, light/misty, revealed. The light/misty squares show if there's something hidden behind, but you can't yet collect it.Can someone give a description on the operation of the Misty Forest, please?
They can be bought individually (candle = 10, lantern = 35, flask = 50), or they can be bought in packs (7 candles, 3 lanterns, 2 flasks costs 195 currency, or 18 candles, 7 lanterns, 7 flasks costs 420.) The packs represent better value, except you really need more candles comparatively.What is the cost of the light sources? Fixed, or does it vary?
As far as I've seen so far the cats are always single. They can appear randomly behind any square.Where are the cats, and do they come up as singletons, in random quantities, or in some quantized fashion that you have control over deciding between?
Essentially yes.Eventually on the grid we will find instances of 12 types of Cauldrons, Books, etc. Are these like the 9 types of chests?
Once they are revealed they are free to open.Since we're already spending currency on the light sources, I assume it doesn't cost currency to open them
Exactly like the chests. If you hover your mouse over one it will tell you the probability of getting the daily, or a few KP, or a platoon of troops, etc, etc.but do they offer different odds at different rewards, like chests of past events, or are they more like the gifts in the past winter event, with a fixed but unknown prize?
If the square is fully revealed then there is no downside to opening it. However, if the square is lit up/misty, you can see the probabilities/prizes in the tooltip and then make a decision on whether to use a candle to fully reveal it (make it collectable) or not.Is there any possible benefit or reasoning to decide to open one over another, or to not open one at all?
As far as I'm aware the same grid keeps on going forever. As you reveal the last square on the right of the visible grid then it scrolls again to the right. Anything that disappears from view on the left is then lost. As it's unending and random, however, there is no sense in trying to reveal every single square that is passing. You are better served moving it along and allowing yourself to open up the most squares at once.The visible grid is 6x8. Are we trying to clear a whole grid of 48 squares, at which point we are presented another? Is there a way to clear the current forest and start over? Is this a side-scroller, and if so, when does the grid scroll?
No. It will just look like a blank row. Often times there are still obstacles in it (bushes, etc).If we clear a row, does it disappear tetris-style?
It only scrolls right. The grid is always the same 6 squares high.Does the map extend out in all four directions? Is there a fixed number of findable items per 48 squares?
Candles can only be used on a square that is lit up/misty. These are only the squares that are immediately adjacent the ones that are already fully revealed.Candles clear one square at a time. Any random square, or does it have to be contiguous with already exposed squares?
Yes.Lanterns sound like, optimally, you would use a candle to clear a first square in a column, and then a Lantern could reveal up to the remaining 5 squares in the column, yes?
Right. Let's say you click a candle in a square that is second from the bottom and there is an obstacle in the square that is third from the top. The lantern can then only reveal three squares.And, it sounds like bushes/hedges, whatever they are can block the the revelation of squares in that column behind the bush/hedge/whatever, yes?
I'm not 100% on this without trying it again, but I'm fairly sure that the corner squares (or any square around the one being used, other than those with obstacles actually in them) are still revealed by the flask.Flasks, like the optimum is to clear two squares away, set the flask in the second square, and it will reveal the remaining 7 surrounding. Can a bush/hedge NSEW block the reveal of a corner square? Can a bush/hedge at the corner block the reveal of a NSEW square?