BonnyGwen
Spellcaster
I'm ready for them to throw the new style of event into the trash bin and go back to the old style.
It wasn't a problem that needed tweaking or fixing.
People planned and finished in a week - so what?
What was the major problem with this?
With constant events - I actually had time to work on my city after that first week and could merrily do a daily quest for the rest of the event.
Please stop trying to impose conformity.
If we all play the same way we might as well be little identical robots with no sense of free will.
How is that fun?
Sure Mermaids was a thrill - perhaps too easy - but we are now being punished for playing the game too well.
The thought process must go along the lines of "Gee - people are too happy! We need to FIX that!".
If you want to cap what people can earn/win - just cap it at a level you can live with and stop with the complicated nightmare quest scenarios.
It wasn't a problem that needed tweaking or fixing.
People planned and finished in a week - so what?
What was the major problem with this?
With constant events - I actually had time to work on my city after that first week and could merrily do a daily quest for the rest of the event.
Please stop trying to impose conformity.
If we all play the same way we might as well be little identical robots with no sense of free will.
How is that fun?
Sure Mermaids was a thrill - perhaps too easy - but we are now being punished for playing the game too well.
The thought process must go along the lines of "Gee - people are too happy! We need to FIX that!".
If you want to cap what people can earn/win - just cap it at a level you can live with and stop with the complicated nightmare quest scenarios.