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I suspect a great many people won't be aware that they didn't receive wishing wells unless, like a couple of posters here, they used a huge number of sun flares and failed to win one. In addition, only a relative small percentage of players bother to read the forum. Presumably, no record is kept, even on a transient basis, of who won what?Please open a ticket with Support if you have an issue with Wishing Wells or Sharkapaloozas.
Being the only team member currently awake, I can make only two comments:
1) The debacle with the Wishing Wells should not have happened, and steps will have to be taken when the offices open on Friday. (edit to add Similarly, since the Event is advertising the Carting Library, we should not be handing out Sharkapaloozas instead.
2) The lists published on various 3rd party sites are based on the Beta version of the Event. As these are not official InnoGames sites, players use that information at their own risk, although including a building that does not yet have a graphic seems a little strange. But anyone who would name a building 'Sharkapalooza' definitely needs higher quality entertainment.
I agree, I believe that knowing prizes in advance is important - how can we make informed decisions otherwise? I would be fine with not knowing what quests are going to be there and in which order. The results there are completely fungible (event currency). But if all I see is today's daily prize, how am I to know whether I want to spin today, or wait until later? I will likely just sit on the whole stash until the last day, then will have to blow it on something useless.So Inno is publishing those lists now, so folks can plan how to spend their sun flares? Or we're just supposed to grab whatever item occurs on the last day? Inquiring minds want to know.
No, Inno does not publish the lists. People playing on Beta keep track, and publish the lists.So Inno is publishing those lists now, so folks can plan how to spend their sun flares? Or we're just supposed to grab whatever item occurs on the last day? Inquiring minds want to know.
BTW, according to Beta, there is an upcoming mini-quest event that is aquatic themed. so I guess the Sharkapalooza is a mistaken pre-addition from there.
From what I've seen, Sharkapalooza is one of those buildings that change its output as chapters progress. I've seen supplies, I've seen T3 and I've seen seeds, so most likely it is similar to buildings like Black Lotus that will drop T3 only in very specific chapters - likely 6-8 only, which is not a big deal.If it is a prize, does anyone have any thoughts about the fact that it seems to be yet another building that will drop t3?
It's right up the Sharknado alleyI already don't want a Sharkapalooza, just because of its name. Sounds like the sort of item I'll hate.
I'm with you on that Pauly7, "Sharkapalooza"...... they must have been up all night thinking of that one
Immediately after the Phoenix event ended they gave the opportunity for one more evolution to be won in the form of that challenge event. Maybe that will happen again. That said, in this case we have another event following straight after which doesn't look like it will offer one.I had not extremely bad luck with my rolls and got a total of 8 evolution items, enough to make a level 9 henge. So basically I'm in the same situation as I was at the end of the Phoenix event in terms of the evolution of the grand prize.
This is the thing that has changed, I guess. When I first started playing there would be 4 'seasonal' events that were each a month long, but in between there (as I recall) would be just 4 more 10 day events, usually about halfway between the longer ones. There were no FAs or Challenges filling in the spaces either. This gave lots of time, as you say, for tinkering and redesigning your city, etc, or concentrating on tournaments. My guess is that they want to pack in tons more activities in the hopes of entertaining players more so that they will keep playing the game (or the cynical side of me says maybe it is just tons more opportunities to sell diamonds.)Overall, I'd say the problem with this event and maybe events in general is that they are way too tactical, and strategy is what really grips me. I have ideas and philosophies I want to experiment with -- like what's the right balance of pop/culture and residences? And what's the right mix of t1/t2/t3 factories? Do I ever want to learn how to manually fight? Is there a point to sorceresses?