DeletedUser4149
Guest
because the game should be challenging for players of all skill levels. higher level players quit too, especially when they take too long to come out w/ new chapters and don't have much of anything that's interesting for advanced players. they're already giving away 1000s of fragments for anyone in a fellowship that can get 3 chests in this adventure, for example. earning the chess set isn't much of an achievement when almost anyone can do it.I actually could not agree LESS. Why should some players be discriminated against just because they are new to the game ? Maybe if there were a few things aimed more towards new players there would not be so many abandoned cities all over the map. I do agree that it would be nice if events were optional other than just ignoring them.
there are plenty of rewards that beginning and mediocre players can get, especially when events are very easy. players can also develop into more advanced players so they can get higher rewards in the future. this would give them a goal that would be more satisfying to reach, instead of having everything handicapped for them.
take a look at a definition of the word game, taken straight from a dictionary-
A game is an activity or sport usually involving skill, knowledge, or chance, in which you follow fixed rules and try to win against an opponent or to solve a puzzle.
there should be chance and skill involved and not just hand out the same prizes to everyone.
they already took a lot of the skill out of events when they created instants and gave everyone too many
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