DeletedUser3781
Guest
I think the idea of cooperative event with a map is nice, but implementation is far from ideal.
1. There should be more meaningful choices. As it stands, there's little difference between green and blue paths, and the quests get boring quickly. More variety is needed. I would like it if one path was more military/world map centered, say 'train 100 units' badge or 'solve 5 encounters' badge (or even better 'help 20 neighbors' badge).
2. Clicking. Click, click click roll the quests, roll again, roll roll roll I will be honest, rolling quests makes me think I should really be doing something better with my life.
3. Rewards for the ranking. What's the point of winning one 30 mins instant? Throw in ten of them or something, as it stands there is little incentive to fight for ranking points unless you have a chance to be in top three.
4. A lot of people seems to be confused about how it works, so some better in-game explanation would be welcome. Hopefully it will smooth itself in time as the event is supposed to be reoccurring, but for that first time you should have added some tutorial, small training stage or something like that...
1. There should be more meaningful choices. As it stands, there's little difference between green and blue paths, and the quests get boring quickly. More variety is needed. I would like it if one path was more military/world map centered, say 'train 100 units' badge or 'solve 5 encounters' badge (or even better 'help 20 neighbors' badge).
2. Clicking. Click, click click roll the quests, roll again, roll roll roll I will be honest, rolling quests makes me think I should really be doing something better with my life.
3. Rewards for the ranking. What's the point of winning one 30 mins instant? Throw in ten of them or something, as it stands there is little incentive to fight for ranking points unless you have a chance to be in top three.
4. A lot of people seems to be confused about how it works, so some better in-game explanation would be welcome. Hopefully it will smooth itself in time as the event is supposed to be reoccurring, but for that first time you should have added some tutorial, small training stage or something like that...