Toursy
Alchemist
Hello everyone,
I'm more and more thinking about leaving the game, I think it could be good for the GD to get some feedbacks about what can push a player to leave the game, after playing it for around two years.
I'm now chapter XVI, but the problem really show up at chapter XV, the new idea to slow down the players to get to next chapter is to ask them so many things that they won't feel progressing at all anymore...
First thing first, I like to follow the story but the (bad) concept of putting the buildings of guests races in our city is just wrong... there is no space, and more you go on bigger are the building... for so many chapters I couldn't follow the quests and just use instant because it doesn't make sense, I'll take the example of Chap XVI now, they're asking me to add 5 of their beer festival... oh really... so should I crush down half of my city, lose strength just so I can continue to follow the story? So most of the time I have to stop quite early in the story, and then when I jump to another chapter I try to read the quest and jump the ones that were impossible to do... Is that how the game is supposed to be played? I feel it frustrating and not fun.
The guests races buildings should be built outside of the city, not inside! So we can fully play with it and the quests. Or arrange the size of the buildings if you really need them inside, because now it just doesn't make sense anymore...
Event : being stuck in a Chapter for so long (months) make event rewards ridiculous... Before, when chapters weren't that long, we could change the buildings from the previous event for the ones of the next events to save some RR, it was a way to update them... but now you don't even need to do so because you'll spend many event being stuck in the same chapter... which mean, no need to try to hard for the event (and I'm not even talking about the previous event were it was not even possible to finish the main building...). Event were, before, an existing activity that I was looking for and that breaks the routine. Not anymore. I couldn't care less about them. At least you added some stories in it.
Rewards : Let's start with FA : I feel the team completely lost about this feature, they don't know how to make it interesting at all... they have to "steal" previous event artifact, making players unaible to finish previous event building, so they have to participate in it. I think it's quite a lot of FA that me and my fellowship are just willing to do it the easy way... with no pressure, when you get artifact you put down or else... meh what do we have to lose?
Spire : bringing artifacts were not a bad idea, but it's never possible to get a building complete.... you can't have more than one kind of building (for me for example I have golem + moon bear so I get 6 weeks without interest in Spire... great idea! And getting frustated to get some useless artifacts.). So once again, I don't see anything pushing me to use so much ressources to get on the top... especially because that would slow me down for getting on in the chapter which is already super slow...
If nothing is done about artifact I don't what to say...
Tournament : It's the only activity which can still have some interesting rewards, but RR are not that interesting anymore, since you get stuck so long in a chapter that you get to bring all your building into your chapter without so much hurry... and Kp became a big factor but mostly to upgrade AW. There is not much need to go over 10 chests, I think the rewards from chest 10 are not big. Just need to get your 10 provinces done everytime and that's it. Nothing very fun either, nothing making you feel you're in competition. Nothing to push you to overdo it, once again (but not only) because you need to save ressources to move on in the chapter...
MA recipes : Some rare buildings are craftable in their, I remember when I started to play, I craft one of these expecting it would be possible to bring them level 10... then I got a fellowship and told me it's pretty impossible to get the artifacts anymore, unless there is a special event... once in a year maybe and for few weeks... At that time it was not even possible to put it back to inventory... I really don't get the purpose of proposing these building you we can't craft the artifacts...
To finish : the game become just super repetitive, this kind of game is I know, but letting people stuck for so long is erasing all the others things that could make you accept it. Players need to feel progression and feel they get benefits/rewards in what they are doing, but I don't see anything of this anymore.
What do you guys think?
I'm more and more thinking about leaving the game, I think it could be good for the GD to get some feedbacks about what can push a player to leave the game, after playing it for around two years.
I'm now chapter XVI, but the problem really show up at chapter XV, the new idea to slow down the players to get to next chapter is to ask them so many things that they won't feel progressing at all anymore...
First thing first, I like to follow the story but the (bad) concept of putting the buildings of guests races in our city is just wrong... there is no space, and more you go on bigger are the building... for so many chapters I couldn't follow the quests and just use instant because it doesn't make sense, I'll take the example of Chap XVI now, they're asking me to add 5 of their beer festival... oh really... so should I crush down half of my city, lose strength just so I can continue to follow the story? So most of the time I have to stop quite early in the story, and then when I jump to another chapter I try to read the quest and jump the ones that were impossible to do... Is that how the game is supposed to be played? I feel it frustrating and not fun.
The guests races buildings should be built outside of the city, not inside! So we can fully play with it and the quests. Or arrange the size of the buildings if you really need them inside, because now it just doesn't make sense anymore...
Event : being stuck in a Chapter for so long (months) make event rewards ridiculous... Before, when chapters weren't that long, we could change the buildings from the previous event for the ones of the next events to save some RR, it was a way to update them... but now you don't even need to do so because you'll spend many event being stuck in the same chapter... which mean, no need to try to hard for the event (and I'm not even talking about the previous event were it was not even possible to finish the main building...). Event were, before, an existing activity that I was looking for and that breaks the routine. Not anymore. I couldn't care less about them. At least you added some stories in it.
Rewards : Let's start with FA : I feel the team completely lost about this feature, they don't know how to make it interesting at all... they have to "steal" previous event artifact, making players unaible to finish previous event building, so they have to participate in it. I think it's quite a lot of FA that me and my fellowship are just willing to do it the easy way... with no pressure, when you get artifact you put down or else... meh what do we have to lose?
Spire : bringing artifacts were not a bad idea, but it's never possible to get a building complete.... you can't have more than one kind of building (for me for example I have golem + moon bear so I get 6 weeks without interest in Spire... great idea! And getting frustated to get some useless artifacts.). So once again, I don't see anything pushing me to use so much ressources to get on the top... especially because that would slow me down for getting on in the chapter which is already super slow...
If nothing is done about artifact I don't what to say...
Tournament : It's the only activity which can still have some interesting rewards, but RR are not that interesting anymore, since you get stuck so long in a chapter that you get to bring all your building into your chapter without so much hurry... and Kp became a big factor but mostly to upgrade AW. There is not much need to go over 10 chests, I think the rewards from chest 10 are not big. Just need to get your 10 provinces done everytime and that's it. Nothing very fun either, nothing making you feel you're in competition. Nothing to push you to overdo it, once again (but not only) because you need to save ressources to move on in the chapter...
MA recipes : Some rare buildings are craftable in their, I remember when I started to play, I craft one of these expecting it would be possible to bring them level 10... then I got a fellowship and told me it's pretty impossible to get the artifacts anymore, unless there is a special event... once in a year maybe and for few weeks... At that time it was not even possible to put it back to inventory... I really don't get the purpose of proposing these building you we can't craft the artifacts...
To finish : the game become just super repetitive, this kind of game is I know, but letting people stuck for so long is erasing all the others things that could make you accept it. Players need to feel progression and feel they get benefits/rewards in what they are doing, but I don't see anything of this anymore.
What do you guys think?
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