DeletedUser501
Enchanter
Hi, what´s the logic and sense that a blossom mage of three stars (***) hits a brutal ancient orc (***) dealing him around 30,000 of damage and THEN another blossom mage (***) hits that same unit again causing him just the half of the damage, around 14k damage, not killing this enemy unit at the end and allowing it to hit my units? In this fight I just had, my Blossom mages were boosted with 4 MMMs, a 10th fire chicken and a 31th Dragon Abbey, that together give my mages a surplus power of +290%, and that always, in the case of blossom mages alone, kill those shady characters of ancient orcs with just 2 hits of those boosted blossom mages so...
Why did my blossom mages didn´t worked properly? Why the "blossom winds" effect of the blossom mage didn´t make the enemy even weaker?
In a normal fight, that second hit from that another blossom mage should have killed that ancient orc, or at least cause him a damage of almost the same that the first hit did (around 30,000), but it caused this unit just the half, like what happened with the effect of the blossom mage? Or what did even happened to the normal damage of my boosted mage?
If this is a bug, should Inno repay me some of the lost units? If not could you please explain me, anyone, what did happened here?
Cause this is one of many no-normal things I have found during all my time playing exclusively manual, since own orc strategists don´t applying their effect called "head hitter" (decreasing the enemy attack by 30%), own frogs don´t making any damage to some units, and a constant of own units don´t working as they should, but this time I really got pissed since this encounter had no friking logic at all, and if it does I would like somebody explaining this to me.
Do you have suffered weird things like these in your experience?
PD:
- I have no proof cause that happened very fast during the fight i was handling.
- It would be cool one could upload videoclips here to explain situations like this better.
Why did my blossom mages didn´t worked properly? Why the "blossom winds" effect of the blossom mage didn´t make the enemy even weaker?
In a normal fight, that second hit from that another blossom mage should have killed that ancient orc, or at least cause him a damage of almost the same that the first hit did (around 30,000), but it caused this unit just the half, like what happened with the effect of the blossom mage? Or what did even happened to the normal damage of my boosted mage?
If this is a bug, should Inno repay me some of the lost units? If not could you please explain me, anyone, what did happened here?
Cause this is one of many no-normal things I have found during all my time playing exclusively manual, since own orc strategists don´t applying their effect called "head hitter" (decreasing the enemy attack by 30%), own frogs don´t making any damage to some units, and a constant of own units don´t working as they should, but this time I really got pissed since this encounter had no friking logic at all, and if it does I would like somebody explaining this to me.
Do you have suffered weird things like these in your experience?
PD:
- I have no proof cause that happened very fast during the fight i was handling.
- It would be cool one could upload videoclips here to explain situations like this better.